![]() ![]() ![]() ![]() Nothing major, but a few things specifically Duna's dust have been slightly improved overall. *Minor tweaks all around to layers to try and make things more consistent. *Vall redesigned from ground up, 2 layers of floating ice in 2 different layer patterns, deleted the ground particle effect as I dont want too much perf hit from 3 particle layers rendering simultaneously. *Designed to work with scatterer mod, provided you remove the "atmospheres" of SciFiVE since those look janky with scatterer enabled and should not be used together. While i cannot speak for everyone, my mid range laptop is capable of handling this mod as well as 2 1000 part warships in low orbit around any planet. Particle density is kept to a minimum to keep performance up. Duna has dust storms and Eeloo has blizzards. Color choice is fairly varied, with some planets having highly colorful fog while others use a more greyish color. *Some airless bodies have fog/dust effects. All volumetric layers (Kerbin, Laythe, Eve, ect) are kept minimalistic in thickness and useage to maximize performance while still creating as good an effect as possible. *Kerbin, Duna, Eve, Jool and Laythe have cloud layers. Colors are generally highly saturated to give a more sci-fi universe feel compared to the more white and washed out realistic style used in most other mods like SVE. *All planets but Gilly and Bop (geometric limitation) have atmospheric scatter or glow effects rendered via EVE cloud layers. *Minimalistic design with focus on performance and full scatterer compatibility (not required to run mod, best to not use it when performance is an issue). Pics: (some may be outdated, will get updated as i get good screenies) Thank you this wonderful feature.EVE is bundled, but be sure to check EVE page for updates as i will not be updating this mod often. 8,000/5,000/2,000 until you get the performance you are looking for. Scroll down until you find the layerVolume section of the GUI and change the visibleRange value from 10,000 to a lower number i.e. If you are still experiencing any lag from the volumetric clouds, open the EVE GUI ( alt+0) and look for the cloud layer you want to change in the cloud manager. Kopernicus (required for Jool rings to work).Made Laythe more turquoise to differentiate more from Kerbinĭownload and install Stock Visual Enhancementsĭownload and install Environmental Visual Enhancements (NOT THE CONFIGS)ĭownload and install the latest Module Manager Made atmosphere transition a little better without Scatterer installed (requires Kopernicus) I WILL NOT PROVIDE SUPPORT IF YOU DO NOT PROVIDE ME WITH AT LEAST YOUR OUTPUT.LOG AND A SCREENSHOT OF YOUR GAMEDATA FOLDER.Īdjusted all scatterer atmospheres (probably won't tell the difference)Īdded clouds and scatterer support for OPM (will disable when OPMVO is installed) Is not compatible with other visual packs, unless stated otherwise in the OP. Scatterer also has a few small bugs that I'm sure will be ironed out in the future. ![]()
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